This will look so much better with bushes but w/e. World building 101. Here are some screenshots of the evolution of me figuring out environments in Unity. I’m only modeling unique landmark type objects, which will come later, so pretty much everything here is stock assets with a few custom textures. But it’s a start, and omg deapth fog and light rays make my world go round. :D
These are environment studies for the five levels in an indie game i’m developing for my master’s project. It will be a first person game and you’ll never see another person, so the little shadow dude is just for scale.
Form studies for my own elemental spirit designs. Hoping to refine their forms and texture them in the near future. The moose turtle is supposed to have a big bushy beard and droopy eyebrows on each of it’s heads, so that’s exciting.
It’s finished! I present, ‘Stay Strong’, a Sleeping World story. A short about a boy who must fight his way back to the waking world, and the people waiting for his return. 3D animation with some 2D animated effects. Enjoy.